Thursday, February 11, 2010

Spread Your Wings...

Or some other such tosh.

SOE have left Jar Jar Binks in charge of the seasonal events arrangements again and we have the Ewok Festival of Love, again.

For the third? year in a row the ewoks, little furry gits with rows of sharp teeth and a pretty negative attitude to outsiders, are in town doling out candy, hearts, wings and halos.

Ach, it's all a bit of fun you say but other than Ani's "Are you an angel" can you remember anything in any of the films that hinted at angels? Or ayjits running about in the background with haloes and big frakking wings?

As for the chocolate fountains.. come on, these are furry critters.. you're going to let them within a 100 yards of any sort of sticky food?

Wednesday, October 01, 2008

Jeff Freeman, 1969 - 2008

I was truly shocked to read today that Jeff Freeman, formerly of SOE and an amazingly nice, smart guy has died at the age of 39, apparently having taken his own life.

Sadly I never got to know young Mr Freeman as well as I'd liked to have and from now on there'll be no more educated discussion of game design, the industry or the many facets of being Jeff.

Wherever you are now, man,
travel well and rest easy.

Sunday, March 11, 2007

I'm not here...

... as some of the more observant of you might have noticed I haven't posted "in some time" (yeah, forgot my login, lol, what a newb).

Anyway, I'm over here now http://almagill.livejournal.com where I'm still spouting the same crap, just more frequently.

Saturday, November 04, 2006

Sorry Il Divo, I'm judging you by your friends.

I like Il Divo. Good music to plooter around in the car too.

So yesterday i was moved to buy a couple of their CDs. Abut what's this? I can't play them on my PC, my normal media player, as there's some sort of copy protection?

Or rather, "You have to update several files in order to play this disc" and then you're given the option of installing crap knows what on your machine or sit listening to it grinding and clunking away while you try in vain to cancel MPlayer, get back to the desk top, eject the disk...

A quick google reveals that the boys discs are produced/distributed by Syco Music and that the copy protection comes via BMG. On close inspection ther eis the TINIEST of labels with who knows what random logos and the url www.bmg-copycontrol.info. The site that leads to is, what's the word... shit? Oh it's nicely designed, flash animated sqooshy graphics and all manner of knob knockery, but it doens't tell you how you can use the damned disc or what this software it wants to install is.

So I can only assume it's faulty and will be chucking it back over the counter at Virgin for a refun tyvm. "Not suitable for the purpose for which it was purchased", that is, it won't play on my PC.

More info on BMG and co at The Register

Meanwhile, sorry boys, but I'm going to judge you by the company you keep. No more Il Divo in this house. So that's a clear case of copy protection affecting sales.

Saturday, September 02, 2006

Jeff Freeman Blogs... I Reblog... You xBlog.

Jeff Freeman blogs... infrequently ;)

Aw Dundee, you don't post much mate, but you do post some good stuff y'know.

Nien Nunb Blogs!

Well, puppeteer Mike Quinn's got a hand in it...

read more over at starwars.com

Thursday, August 31, 2006

IS SL growing as WoW begins to shrink?

A long and contentious article by Mark Wallace of 3D.com.


Now, before reading it remind yourself that, as the author admits, comparing SL to WoW is a bit like comparing apples to oranges. But the exact premise of his argument is that SL may be getting bigger while WoW starts to go into a lull.

This is sort of supported by the sort of models that the two games prefer to use when looking at themselves, SL sees itself as being closer in form to a communications type network, as more people join, more people join, whereas WoW is usually looked at onthe conventional 'rapid climb/ peak / drop/ plateau and decline' style of model that, well, most businesses use.

Worth a read, worth thinking over later, and worth bearing in mind when people start throwng subs numbers about as away of 'proving' that game A is better than game B.

Wednesday, August 30, 2006

Stop Press! Hims Play Hers In Online game shock horror probe!

Heavy, Heavy Sarcasm intended, btw

Just read this article http://tinyurl.com/hq55m by Sean Twist in the LFP which has left me going "Huh? WTF?" on so many levels it's amusing.

I'll start with the obvious. "Where's the rest of the article, guy"??? It's like you've had this one great thought for something to write in your column and then wandered off to go back ingame and shimmy some. (Having played an ent in SWG for 2+ yuears I just know that's not the case, lol).

So... this guy offered you his gun? Was this meant to be symbolic? Am I just too dumb to get the whole 'dude with gun and chick with norks' thing?

Damn, Sean, I really, really don't like ragging on somebody who is just doing their job but that article is possibly one of the lamest SWG pieces I've read since the one that came out just after launch where the writer was whining about 'all there is to do in Galaxies is sit in a field and make pots...'

GAH!! What's your point? Is it really just that you had no idea that people play other genders in RPG's? Do you think ALL the players in BF2 are ALL guys? And anywahy,what's the issue here? Transgender RP is even an issue? For chrissakes... there's people in that game are playing different species.

;)

(And oh you can bet your badgermuffing beard that I'm creating a new toon today... screeny to follow)

Tuesday, August 29, 2006

Do you got class or is you skilled?

Damien at ZenOfDesign kicked off a debate about clas / skill systems in response to an article by Thomas Mortensen at MMORPG. You have to read the ZoD thread first for half of what follows to make the slightest bit of sense, and even then you're going to disagree as people (players) seem to want to be EITHER class or skill based.

Anyway, it's sparked off a postathon by every dev/commentator/blogger who has an opinion to opine, and it's great :)

Brenlo (Bixiebopper) writes: "It’s all about choice. So is one system any better than the other? Not in my opinion, folks just have preferences. Besides, it’s what happens after your character is defined that really counts."

Raph Koster is on the class/skill debate too.. naturally :) he comes down on both sides of the fence:

"The question is, as always, what is the appropriate mix for the job. If you are making a game centered around teams, with clear singular objectives and one core system and mechanic, and nothing much else in the mix, then yes, of course, go with classes. Anything else would be a bit strange.

But if you’re making a virtual world with more than one thing to do, more than one game system, then they’ll make less sense. As soon as you have parallel game systems that don’t really overlap in their objectives, you’ll need to account for the fact that someone might be a hockey goalie and a herringbone stitcher. And the more of these you add to the mix, the less sense classes will make."

Well, this is MY blog space, so even though I feel as intimidated as heck by having so many big names in one entry, I gots my own opinions on class/skill systems:





"Neither classes nor skill based systems ’suck’ in and of themselves. It depends on what the player is expecting to be able to do within the game structure and how well the game design allows them to do that that results in a perception of suckiness.

For instance, I roll a combat toon in a class based system and find that I can’t, for example, heal others. Does the class system suck, or does the problem lie in my choice of build?

In a skill based system, I chose to invest on, say, defensive skills and heals to the stage where I can only do a little damage in combat but am effectively unkillable. Again, does the system suck or my choice of build? Obviously somebody who dislikes def stackers will have one PoV, the def stacker will have another.

A skill based system that allows a player to build a good low level (in terms of effectiveness, not necessarily combat level) toon with a borad but shallow range of abilities allows the player to experience more of the options that the game allows before choosing to specialise on one particular field.

Obviously the best example I can give of this is SWG where it was possible to take all the novice professions (thinly masked classes) and be a huntin’, shootin’ dancin’ medic who could do a little crafting with the resources he harvested. As your character developed you could then choose to drop the skills you didn’t need, or even have to sacrifice some that you’d have liked to have kept ie, at Master Ranger / Master Rifles it was not possible to have a large self heal as you couldn’t keep any of your medic skills.

You could of course drop the master box of one of the profs and invest in medic but then your effectiveness as a hunter would be impacted. (Which of course takes me onto my other favourite hobbyhorse, choices and consequences. I’ll save that for another day ;) )

A well structured class system will allow the player to have, for example in the EQ ranger subclass, effective specialist combat skills and sufficient self buffs and heals which are consistent/coherent with the professions descriptors and player expectations. You will, of course, have to depend on other players for the skills and abilities that fall outside your chosen class.

As I said, Idon’t think either system necessarily sucks, depending on it’s implementation. I do agree that a class system is generally easier to introduce to a player as you can point them at a defined archetype and say “that’s a paladin, that’s a pirate” and they’ll understand what can and can’t be done by that class within the game context. On the other hand, a free ranging skill based system allows for the sort of dynamic mix that you do find in real life where people have a multitude of skills that they can apply in different situations and which vary in value depending on their appropriateness for that situation.

OK, I’ll stop there before this becomes a dissertation on Acquired and Ascribed Roles, Expectations and social token exchange… "

Saturday, August 26, 2006

Playerep Is Shaping Up

Playerep is a free service for online gamers to vote for the people they play with. Members can track their friends and teammates, and give feedback on their experiences.

They've just added a UI mod for WoW, so I'll be giving that a whirl shortly. Meanwhile am just adding my most played toons to the profile in a barefaced attempt to get some rating, lol.

Seriously though, give it a bash. This could be a really useful tool for guild masters or just players looking to form a group with folk who aren't ninjalooting cloudsong stealing gonzo poo.... ;)


Playerep sig for almagill as ken ath

Playerep sig for almagill as Atherlaine

Thursday, August 24, 2006

Wednesday, August 23, 2006

The Rangers Credo

Back in the old days, early 05, when there were still rangers in the world, I wrote a post suggesting that they were in fact the true jedi (in a SW:G context). One ranger, Bethya, took that to heart and wrote a Rangers Benediction, I've lifted the text of my original credo from the benediction as, sadly, the forums seem to have eaten the original post.




The Ranger is at one with the worlds,
taking from it only what is necessary and wasting nothing.

The Ranger seeks good for all life around him,
knowing that nature is our provider and our partner.

The Ranger seeks no glory
but dwells with the unseen and neglected.

The Ranger always thinks first;
rash action brings swift justice on all.

The Ranger is a compass
and a pathfinder for the lost.

Ranger is not a profession,
It is a lifestyle.

Are YOU HoT?

No, you filthy minder tosser. Are you the Hero of Tatooine?

SWG have, once again, rejuvinated this quest series. For better? For worse? Well, let me recap...

I did the original revamp of the Hot quest on TC (the original original HoT having been broke since before I started playing) and it was *fun*. My toon was an up and coming ranger and it was great to actually be able to, wait for this... *use the skills that were UNIQUE to my profession*.

As soon as it went Live (after about two weeks on TC, we used to cook 'em slow back then) I got my whole guild and out alts out and about, leading them through the squill cave, tracking the spawns, solving the BH's riddle, all good fun. And we got our 'ickle rings and tings.

The next few months were a laugh riot of tells and messages in planet chat with people looking for a ranger to "spawn teh mixture farmer" or "find meh teh pilot king" /boggle But it was easy money and I could happily charge a half mill for an hours tracking because of that player thought it was overpriced there was another two or three waiting.

I did notice it was getting harder to find the blighters, but, well, lifes like that. Then post NGE I had no tracking and was busy scouring Tat for Val/Jabba thugs to kill for Legacy.

So, we get the new HoT stuff on TC. I missed them at first as we don't get freaking notes of what's IN a publish for checking, doh. But yeah, there they were.... For one reason or another I wasn't ingame much so didn't test them or give feedback before they went to Live (like there was much chance with them flashing publishes to test for a few days now a days).

I'm doing htem with one of my newblish toons and, oh BOY are they boring. Static spawns? Pirates in a bunker with a bucketload of placeholders to kill before the leader finally spawns? Camping the wilderness for the moisture farmer? (Hah, being HoT is now a matter of being first to log on after a server reset and pouncing the buggers before anyone else gets to steal your cloudsong).

Yeah, back in the day it was sooo different.

There was this hermit, wandering the wastes. It was a chance encounter, a real adventure.... now? It's a tick box list of locations and a lot of sitting waiting. And I'm sorry, but sitting in a bunker staring at an empty chair is NOT gameplay dammit.

Tuesday, August 22, 2006

You stole my *£$&"*$ing cloudsong..

I'm going to have to invest in incontinence pants or a bucket or something...

You Stole My Cloudsong

Warning! NSFW. Contains LANGUAGE. 

And the next time some *£$*"(("£$er says that SW:G is like WoW I'm going to find where they live, park a &£*" off huge truck outside their house and play that track in a loop thru *£$* off huge speakers...


yeah, that's what am gonna do :)

;)

Wow...



*errata*
Apparently cloudsong is an item in DAOC and my comment above re WoW players was taken by some as a bit of a slur on their goodly nature. I of course immediately, wholly and humbly apologise for any offence caused. I mean, it's not as though you'd find some tauren shaman going totally emo over a spell book eh?

Monday, August 21, 2006

Be Alert... (insert tasteless joke here)

"I had an interesting experience this weekend. My
oldest daughter (she’s 9) was playing an online game (not one of ours
and not WoW) and someone asked her how old she was. As I had taught her
she immediately put this person on the ignore list, reported them via
an in-game command and came to me and let me know what had happened.
Since this had happened one previous time in this particular game (with
the exact same response from her) I immediately cancelled the account.
I’m
a parent with 4 kids ranging in age from 5 to 11. All 4 of them play
games. I actively game with my son (the 11 year old). My youngest 2
kids (ages 5 and 6) also play games (Disney’s ToonTown which I highly
recommend as a VERY SAFE game)."  Full article and link for feedback


I'm going to ask everyone to go to that link, read it (all of it, twice) and then give Smed some constructive feedback.

My concerns are that he may propose some sort of 'one report bad, two report banned' type of system which, as we all know, will be used as a griefing mechanism by the darlings who play.

Yes, there should be some degree of parental control over what games your kids play and what freedoms they are allowed when ingame and yes they should also be aware that there are some truly wicked people out there and they need to know what to do if an inappropriate approach is made.  But please oh please,  don't over react by training them to /ignore and /report each and every a/s/l enquiry they encounter. ESPECIALLY in any game where there's a social element.

Teach them that, ingame, they should only give out info on the character. Y'know, you're playing a wookiee and someone asks where you're from.... "Kashyyk" obviously.  Age? Well, wooks live a long, long time... , etc.  If, after all that, the person is still pestering for personal info then tell them you don't give out personal info. If they STILL push it, THEN /ig and /rep. And escalate it with a CSR if you can.

Heck, half the fun in online games is finding out where the puppetmasters are really from. I've 'met' folk from all over the world and it's great to learn that way. Gender? Age? Less of a concern as we're in a non-tangible environment and have no way of verifying what they say.  Being aware of when boundaries are being crossed is important tho, so email addies, myspace stuff, depending on context that's suspect.

But jumping like one of Pavlov's dogs as soon as somebody asks what age? Dodgy ground.

BOOM Throat Punch!

I laughed so hard at this I may be in the market for a new chair....

Squeakers

Wednesday, August 09, 2006

The Kitty Lawyer is IN.



By way of a tribute to a sometime special guest on SWGYaMB. If you have to ask you won't get it, lol.

Sunday, August 06, 2006

They're Back! (SWGwYaMB 50.5)

After a much deserved break Yivvits and MrBubble are back with a 'mini-podcast', brought to you by the power of paint fumes and that unsupressed NEED to rant....:


http://swgpodcast.libsyn.com/index.php?post_id=117306#

We are back! Well, almost. Building our new recording studio has been a fairly large project which took a little longer than expect. But, we are committed to the show and are eager to get back in the swing of things. Neither wet paint nor paint fumes will stop us! (Albeit, the fumes made us a little loopy) This week's show isn't really a normal episode for us. Hence, we are calling it Episode 50 and 1/2. We cover all sorts of things from truckers to the kitty lawyer to one of our favorite callers from Episode 50. Oh, we talk about Star Wars Galaxies a bit as well.

Enjoy the show, and keep an eye out for Episode 51 later this coming week. It's good to be back!

So, let's get this clear...

Just because somebody shows you the plans for a house and then asks if it *could* be built...

... it doesn't necessarily follow that it SHOULD be built, or that you should ignore your neighbours whenthey start saying "Uh, are you SURE about that?"

Just saying.

About nothing in particular, of course.